sim.entity#
Classes#
Entity class for dynamically spawning world objects via /world/{competition}/create service |
Functions#
|
Module Contents#
- quaternion_from_euler(roll: float, pitch: float, yaw: float) tuple[float, float, float, float]#
- class Entity(/, **data: Any)#
Bases:
pydantic.BaseModelEntity class for dynamically spawning world objects via /world/{competition}/create service
- name: str#
- path_to_model: str = ''#
- model: str = ''#
- sdf: str | None = None#
- position: tuple[float, float, float]#
- rpy: tuple[float, float, float]#
- world: str#
- static validate_model_path(path: str | pathlib.Path) pathlib.Path#
- to_entity_factory_msg()#
- to_pose()#